Software Engineer (Ray Core) - Anyscale

About Anyscale:

At Anyscale, we're on a mission to democratize distributed computing and make it accessible to software developers of all skill levels. We’re commercializing Ray, a popular open-source project that's creating an ecosystem of libraries for scalable machine learning. Companies like OpenAI, Uber, Spotify, Instacart, Cruise, and many more, have Ray in their tech stacks to accelerate the progress of AI applications out into the real world.

With Anyscale, we’re building the best place to run Ray, so that any developer or data scientist can scale an ML application from their laptop to the cluster without needing to be a distributed systems expert.

Proud to be backed by Andreessen Horowitz, NEA, and Addition with $250+ million raised to date.

Anyscale is based in San Francisco, CA. Employees are required to come in office 3x a week.

About the role:
Ray aims to provide a universal API for building distributed applications. To achieve this goal requires a distributed system with high levels of performance and reliability. We're looking for engineers with systems software experience that are interested in contributing to the Ray backend.

About the Runtime team:
The Runtime team develops and maintains the Ray C++ backend (e.g., distributed scheduler, language runtime integration, I/O and memory subsystems). We are responsible for the reliability, scalability, and performance of Ray as well as ensuring that Ray provides the right feature set to support higher level libraries and use cases. The team works on a balance of new features / distributed libraries, test infra improvements, debugging, and longer-term architectural improvements to Ray.

A snapshot of projects you can work on:
- Optimizing performance of large-scale workloads on Ray
- Stability and stress testing infrastructure
- Improving fault tolerance (HA)

Last updated: 12 hours ago

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